After months of leaks, Sony just announced a more powerful PS5 console during a special technical presentation.
Mark Cerny, the lead architect of the PS5 console, says the PS5 Pro improves on the original console in three key ways: a larger GPU, advanced ray tracing, and custom AI-driven upscaling. The PS5 Pro will launch on November 7th, priced at $699.99, and it looks similar to the slim version of the PS5 — just like recent leaks suggested it would. It has three stripes down the side, and it doesn’t come with a disc drive. You’ll be able to purchase a 4K Blu-ray disc drive separately and optional console covers.
Sony has upgraded the GPU inside the PS5 Pro with 67 percent more compute units than the current PS5 console, and it has 28 percent faster memory, too. That all adds up to the 45 percent faster rendering of games and the ability to improve frame rates in titles without having to lose visual fidelity. This extra power should also improve ray-traced games, with Sony suggesting that developers will be able to allow “the rays to be cast at double, and at times triple, the speeds of the current PS5 console.”
The PS5 Pro also includes Sony’s new AI-powered PlayStation Spectral Super Resolution (PSSR) feature, which is essentially an upscaling technique similar to Nvidia’s DLSS or AMD’s FSR to improve frame rates and image quality for PlayStation games. This custom PSSR upscaling is designed to replace a game’s existing temporal anti-aliasing or upsampling implementation. Cerny briefly demonstrated a few games running on the PS5 Pro, including The Last of Us Part II with more detail while still targeting 60fps instead of the 30fps fidelity mode on PS5. Sony’s goal of fidelity-like graphics at performance frame rates will be available in games like Spider-Man 2 and Ratchet & Clank: Rift Apart.Â